Friday, September 28, 2012

It's Like Death Knights All Over Again

The post title was a comment I made in an instance last night regarding people playing monks.

Back when Wrath of the Lich King was released, there was a proliferance of Death Knights. I never created one (still haven't), but as they all hit level 80, suddenly the instances were filled with them. Unfortunately, they hadn't figured out how to play the class just yet and they were using Death Grip on everything they could because it was just so cool to do. Quite often, they'd do this when they were DPS, before the tanks pulled getting themselves killed in the process and making mobs go everywhere.

The new class also apparently brought out all the idiots. Every one that played a Death Knight had apparently forgotten how to play the game in general. They forgot that standing in fire was a bad idea. They forgot that running everywhere without paying attention to aggro range was stupid. They forgot that you should keep an eye out for patrols.

If you saw a Death Knight in a group, you had about a 90% chance of them being a complete dumbass.

The same is true for the monks.

While they don't seem to have nearly as many annoying talents that get them aggro after the tank pulled, the people playing them seem to all think they're tanks. With Death Knights, at the very least, they would be plate wearers, so they could take a bit of a beating, but the monks wear leather and it's only the skills of staggering the damage that make Brewmaster (tank) monks viable.

But most monks I've been playing with seem to just charge right in, and nearly get themselves killed. When playing with non-monk healing classes, healers have seemed to keep up. Disc priests are still my favorite healer to see with me. But monk healers at low levels have just seemed woefully underpowered. As I hit level 30 last night, they seemed to get a very notable increase in their healing power, although I'm not yet certain what it was. I did make my offspec Mistweaver, so I'll be trying healing myself sometime, but I haven't collected enough suitable gear just yet to want to try it out.

Ultimately, I did find one good group last night and they stayed in group while I queued for 3-4 instances in a row. At level 20 and 30, monks get a quest to go back to Pandaland for some spiritual training which results in a bonus 50% xp for an hour with a daily quest that does another 2 hours. So with this buff and some instance grinding, I made it to level 37 last night. I'll probably be doing the same tonight, but once I start hitting the upper 40's I start going through the annoying dungeons like Black Rock Depths which are huge. Already I've had several Gnomeregan runs which is a pretty dreaded instance. For some reason, people just can't figure out their way around it, even with the map. At least with BRD, I know my way around because I solo'd it a large number of times for rep on my main Tia.

Still haven't tried out the pet battles and I can't wait to start hunting the new pets. I heard rumor there's a giraffe. I think I need him. And every other new pet. But I'll get there.

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