Friday, September 28, 2012

It's Like Death Knights All Over Again

The post title was a comment I made in an instance last night regarding people playing monks.

Back when Wrath of the Lich King was released, there was a proliferance of Death Knights. I never created one (still haven't), but as they all hit level 80, suddenly the instances were filled with them. Unfortunately, they hadn't figured out how to play the class just yet and they were using Death Grip on everything they could because it was just so cool to do. Quite often, they'd do this when they were DPS, before the tanks pulled getting themselves killed in the process and making mobs go everywhere.

The new class also apparently brought out all the idiots. Every one that played a Death Knight had apparently forgotten how to play the game in general. They forgot that standing in fire was a bad idea. They forgot that running everywhere without paying attention to aggro range was stupid. They forgot that you should keep an eye out for patrols.

If you saw a Death Knight in a group, you had about a 90% chance of them being a complete dumbass.

The same is true for the monks.

While they don't seem to have nearly as many annoying talents that get them aggro after the tank pulled, the people playing them seem to all think they're tanks. With Death Knights, at the very least, they would be plate wearers, so they could take a bit of a beating, but the monks wear leather and it's only the skills of staggering the damage that make Brewmaster (tank) monks viable.

But most monks I've been playing with seem to just charge right in, and nearly get themselves killed. When playing with non-monk healing classes, healers have seemed to keep up. Disc priests are still my favorite healer to see with me. But monk healers at low levels have just seemed woefully underpowered. As I hit level 30 last night, they seemed to get a very notable increase in their healing power, although I'm not yet certain what it was. I did make my offspec Mistweaver, so I'll be trying healing myself sometime, but I haven't collected enough suitable gear just yet to want to try it out.

Ultimately, I did find one good group last night and they stayed in group while I queued for 3-4 instances in a row. At level 20 and 30, monks get a quest to go back to Pandaland for some spiritual training which results in a bonus 50% xp for an hour with a daily quest that does another 2 hours. So with this buff and some instance grinding, I made it to level 37 last night. I'll probably be doing the same tonight, but once I start hitting the upper 40's I start going through the annoying dungeons like Black Rock Depths which are huge. Already I've had several Gnomeregan runs which is a pretty dreaded instance. For some reason, people just can't figure out their way around it, even with the map. At least with BRD, I know my way around because I solo'd it a large number of times for rep on my main Tia.

Still haven't tried out the pet battles and I can't wait to start hunting the new pets. I heard rumor there's a giraffe. I think I need him. And every other new pet. But I'll get there.

Wednesday, September 26, 2012

And We're Back

After letting my account expire last year, I took a year off playing. My long time guild had fallen apart. I'd joined a new one and had some fun for awhile, but they too had problems getting groups together consistently. I'd finished most of the achievements, including the difficult It's Over Nine Thousand!. It got boring.

So I quit. I played Old Republic for several months, but the extremely poorly organized launch with servers that were utterly barren killed that game. The raids were not too bad, and it's actually a very fun game to level in, but the endgame just wasn't there.

Then a few weeks ago, one of my friends in the real world completed heroic Deathwing and suddenly I missed raiding. So I resubscribed (sadly, I didn't use a scroll of resurrection), rerolled on her server (Aggramar). I considered transferring my characters, but to both server transfer and faction change was ridiculously expensive, so I started over.

I considered going the familiar route of Shadow/Disc priesting as I had with my old Tia, but the class has changed so much from what I loved about it, I decided against it. When I began, somewhere around the middle of Burning Crusade, classes only got one spec, and I went Shadow. At that time, Shadow wasn't much of a DPS spec. They were very weak, but their main value was as a support class. While they were weak themselves, they were able to help replenish the mana of others in their party. This meant mages and warlocks could DPS balls to the wall and not worry as much about running out of mana. This boost in their DPS ostensibly made up for the lack of DPS from Shadow Priests.

But eventually other classes got this ability, and Shadow Priests DPS gained, and mana became a non-issue in most cases. Shadow Priests became just another ranged caster class. So I figured there was no reason for me to continue. Instead, I created another paladin, although I did keep the trend of keeping "Tia" in the name as "Tiadin" as I'd done with my previous paladin.

I made it to lvl 65 before Mists of Pandaria was released yesterday, and it was time to try out the new panda monks. So far I've made it to lvl 19 and I've got a few first impressions.

Thus far, I've only had the chance to run one instance. I ended up in Deadmines, with a group of, surprise surprise, 3 other monks and a shaman healer. As a monk tank at lvl 15, I had a lot of troble maintaining aggro. At that lvl, monks only have one multi-taret damage attack to keep AOE threat and it has a long cooldown. However, the damage from the 3 DPS monks was so high, things were dying before they could do any damage worth mentioning, so threat wasn't really that important.

I'm not at lvl 19, and at 18, gained Breath of Fire which is a very strong ability that does a front facing AOE. It also combos with the previous AOE (which applies a debuff, slowing enemies) by lighting them on fire for a hefty DOT. With these, I have far less worry about maintaining aggro.

The other issue I've been noticing is that, at least with the gear the quest chains have been providing, monks on level have difficulty hitting their targets. I'm sure this will resolve itself with better gear and levels, it's extremely difficult as it's made killing quest mobs far more challenging than it should be otherwise.

I also feel painfully slow. With the Paladin, at lvl 15, I could pick up Pursuit of Justice which increases my base movement speed my 15% + 5% more for each charge of holy power. Since I tend to have quite a bit leftover after a battle, that's a 25% speed increase pretty much all the time. Sure, it's not a mount, but for those 5 levels between 15 and 20 when I was mountless, it was great. The same thing in caves or instances where I can't use mounts.

Monks, on the other hand, get a Roll ability which is a short speed boost. Much like Link's in the N64 Zelda games. But it has a very long, 25 second cooldown, although you can use it twice. At lvl 15, you can get the Momentum skill which gives you a stacking, 25% each time you use roll, which means you have a temporary speed boost. But the cooldown is pretty killer. Plus you have to engage it actively. Not a huge boost.

I'm pretty close to 20, so I'll get my mounts back. Which is fantastic. I really like that pets and mounts are shared across the entire account now. It's made moving to a new server much more bearable. Especially given that I'm such a huge pet collector.

Speaking of pets, I'm quite excited to try out the new pet battle system, but am not wasting any time doing so until I've maxed my monk. I'm excited to get back to raiding and hopefully I'll be having fun with my Kung-Fu panda.

Thursday, August 4, 2011

WTF Happened?

I've certainly had my ups and downs with WoW, but I think this one may be the one that gets me to swear off finally.

For the 2-3 weeks, I've barely been playing. I went on vacation to visit a few conventions and on coming back, it felt like a completely different game I was playing.

The biggest reason seems to be 5-man dungeons. They're nigh unplayable at this point. Unlike in Wrath, many of the Cata bosses have mechanics that people must perform or it's a wipe. Early on, you expected wipes as people learned the mechanics, but eventually everyone knew them. At this point, there's no excuse for someone not to know how to do the beams on Corla in Blackrock Caverns. Yet the past 3 times I've been in there, someone's gotten themselves transformed.

Shadowfang Keep and Deadmines are lengthy, torturous instances full of wiping on trash because people can't focus fire. ZA and ZG people seem to know now, but they're also painfully long.

And queue times keep getting worse. It used to be 20ish minutes if I queued as dps, 5 as healer, and none as tank. Now it's 45, 25, and none respectively. Only to wipe repeatedly due to poor players looking to be carried.

Raids haven't been too bad though. The biggest issue is that we're still having to pug 1-2 spots every week and the result is having to waste large amounts of time teaching someone new how we do things every week. I'm not interested in sitting around and waiting for them to get it while we wipe repeatedly, so after a few hours, I generally quit.

So the only thing that's been left for me to do lately is dailies. And then I log. And I'm done.

That's not worth my monthly subscription fee anymore. So we'll see if that changes by the 23rd when my time expires.

Tuesday, June 28, 2011

It's Tuesday!

The guild finally downed Cho'gal last week. I capped a vid of it. Oddly enough, our feral dps druid was in the wrong gear (healing) and as a consequence, only pulled 3.7k, and we had no problem.

Meanwhile, last night, we spent 3 hours on Al'akir, hoping to get him down before patch today, but it wasn't destined to be. Our best attempt got him to 11%, but we only made it to phase 3, a few times, so people weren't able to get the handle on moving with the clouds. But it looks like nerfs are coming, so we'll get it down soon, we hope.

Because it's patch day! 4.2 is out and I'm downloading it as I type this. I've looked ahead to what daily reward vendor I want to unlock first and.... they all suck for me. Each vendor has one item I can use, but every one of them is itemized with crit/mastery, the two worst stats for a shadow priest currently.

The only thing that does look pretty nice is that there are some blacksmithing plans to create an ilvl 365 dagger I can definitely use. Guess I need to start making truegold again. I guess this might be some incentive to work on my warrior again, who's a miner. Might also be a good idea since it's the Midsummer festival and I can get the XP buff.

Aside from the gear, however, it looks like there's 2 new pets. The Crimson Lasher and the Hyjal Bear Cub. As a pet collector (up to 127 now!) those are definitely on my list. I think those may determine which vendor I go for first more than the gear. >.>

Sadly, it's looking like most of my new gear is going to have to come from Valor Points. There's a ring and wand I'd definitely like since I'm currently using 353 items in both of those slots, as well as a neck, and wrist.

Friday, June 24, 2011

Is it Tuesday yet?

So 4.2 comes out on Tuesday.

I pulled my main out of the guild I joined a few months back and joined another new guild, . They're not quite as far along (they still have trouble with Council and haven't had many tries on Cho'gall), but they're a larger guild, so they have 2 raid groups and one of them fits my desired times perfectly.

Plus they needed a shadow priest.

I'm still somewhat disenchanted with WoW right now, but I figure I'm going to see how 4.2 goes before giving it up. In order to help bust into the new patch, I've been leveling my paladin alt as a tailor to make the craftable gear for my main.

Yeah, weird, I know to have a plate wearer as a tailor, but she was only Enchanting so I had a free profession slot open and don't care to make her a blacksmith to help herself out since she is just an alt.

Doing this was made somewhat easier since I'd just finished my Shatari Sky Guard rep grind on my main and had about 300 stacks of Netherweave cloth. I was able to do all my BC tailoring and still had a ton leftover. Guess I'm going to have to find something to do with all of it.

Meanwhile, Frostweave Cloth is sucking. My tailoring is at 395 right now and getting to 425 (where I can begin the Cata levels) is estimated to take another 150 bolts. At 5 cloth per bolt, that's 750 cloth I need to pick up. Joy.

So far I've farmed up 77 of the bolts... 73 more to go...

Sunday, June 12, 2011

Loremaster

Well, raiding hasn't been happening. The new guild has gone to pieces. Everyone went to spring break and only a few people came back.

I tried pugging a few times. Several have fallen apart before the first boss. Most get me saved to two bosses. One did get Cho'Gall down to 0.01% and then wipe which was frustrating.

But for the most part, I have nothing to do anymore.

So I finished Loremaster.

Icecrown:


Storm Peaks:


Zul Drak:


Dragonblight:


Grizzly Hills:


Howling Fjord:


That puts me up to 8735 achievement points. So my next goal is to polish that off to get the "Over 9000!" Achievement. Hopefully by then, things will be interesting again.

Saturday, May 14, 2011

So bloody close....

Finally raided again last night. Got in on a Bastion of Twilight with one of the top guilds on the server doing an alt run. Despite some problems with some of the other pugs, we downed the first 3 bosses and for only the second time since the expansion came out, I got to stand up against Cho'gall.

Our first attempt was pretty miserable. I was healing at that point and the DPS wasn't quite sufficient to keep the blood boils out of the raid so we barely made it into phase 2. At that point, they had me switch to shadow and decided we'd two heal the fight. We easily got the boils down that time and got the boss to <300k health before wiping. So bloody close.

One of the tanks had to go shortly after, but we got in one more attempt and again got him down to just a few percent. The tentacles kept killing us because people were getting them too early on (including me; lesson learned, the shadow crash graphics are slightly smaller than the actual radius of effect). I'm hoping we'll continue it tonight. About the only gear I still need comes from Cho and Nef.